Started a tiny idle clicker demo called 'Clicker the Dog'. No idea what that means.
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5 changed files with 131 additions and 6 deletions
12
Makefile
12
Makefile
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@ -30,20 +30,20 @@ test: build
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run: build test
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ifeq '$(OS)' 'Windows_NT'
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powershell "cp ./builddir/calc.exe ."
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./calc
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powershell "cp ./builddir/clicker_game.exe ."
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./clicker_game
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else
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./builddir/calc
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./builddir/clicker_game
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endif
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debug: build
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gdb --nx -x .gdbinit --ex run --args builddir/calc
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gdb --nx -x .gdbinit --ex run --args builddir/clicker_game
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debug_run: build
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gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/calc
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gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/clicker_game
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debug_walk: build test
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gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/calc t
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gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/clicker_game t
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clean:
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meson compile --clean -C builddir
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BIN
assets/clicker_the_dog-1024.png
Normal file
BIN
assets/clicker_the_dog-1024.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 808 KiB |
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@ -9,6 +9,11 @@
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{"path": "assets/textures_test.png",
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"frame_width": 53,
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"frame_height": 34
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},
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"clicker_the_dog":
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{"path": "assets/clicker_the_dog-1024.png",
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"frame_width": 1024,
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"frame_height": 1024
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}
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},
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"graphics": {
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110
demos/clicker_game.cpp
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110
demos/clicker_game.cpp
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@ -0,0 +1,110 @@
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#include "guecs/sfml/backend.hpp"
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#include "guecs/sfml/components.hpp"
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#include "guecs/ui.hpp"
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#include <fmt/xchar.h>
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#include <deque>
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constexpr const int WINDOW_WIDTH=1280;
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constexpr const int WINDOW_HEIGHT=720;
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constexpr const int FRAME_LIMIT=60;
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constexpr const bool VSYNC=true;
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using std::string, std::wstring;
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enum class Event {
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CLICKER, A_BUTTON
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};
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struct ClickerUI {
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guecs::UI $gui;
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ClickerUI() {
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$gui.position(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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$gui.layout(
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"[_|*%(300,400)clicker|_|_|_]"
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"[_|_ |_|_|_]"
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"[_|_ |_|_|_]"
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"[_|_ |_|_|_]"
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"[a1|a2|a3|a4|a5]");
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}
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void init() {
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$gui.set<guecs::Background>($gui.MAIN, {});
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for(auto& [name, cell] : $gui.cells()) {
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auto id = $gui.entity(name);
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if(name != "clicker") {
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$gui.set<guecs::Rectangle>(id, {});
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$gui.set<guecs::Effect>(id, {});
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$gui.set<guecs::Label>(id, { guecs::to_wstring(name) });
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$gui.set<guecs::Clickable>(id, {
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[&](auto, auto) { handle_button(Event::A_BUTTON); }
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});
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} else {
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$gui.set<guecs::Sprite>(id, {"clicker_the_dog"});
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$gui.set<guecs::Effect>(id, {0.1f, "ui_shader"});
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$gui.set<guecs::Clickable>(id, {
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[&](auto, auto) { handle_button(Event::CLICKER); }
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});
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}
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}
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$gui.init();
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}
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void render(sf::RenderWindow& window) {
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$gui.render(window);
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// $gui.debug_layout(window);
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}
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void mouse(float x, float y, bool hover) {
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$gui.mouse(x, y, hover);
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}
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void handle_button(Event ev) {
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using enum Event;
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switch(ev) {
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case CLICKER:
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fmt::println("CLICKER LOVES YOU!");
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break;
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case A_BUTTON:
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fmt::println("a button clicked");
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break;
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default:
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assert(false && "invalid event");
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}
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}
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};
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int main() {
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sfml::Backend backend;
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guecs::init(&backend);
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sf::RenderWindow window(sf::VideoMode({WINDOW_WIDTH, WINDOW_HEIGHT}), "LEL-GUECS Calculator");
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window.setFramerateLimit(FRAME_LIMIT);
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window.setVerticalSyncEnabled(VSYNC);
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ClickerUI clicker;
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clicker.init();
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while(window.isOpen()) {
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while (const auto event = window.pollEvent()) {
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if(event->is<sf::Event::Closed>()) {
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window.close();
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}
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if(const auto* mouse = event->getIf<sf::Event::MouseButtonPressed>()) {
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if(mouse->button == sf::Mouse::Button::Left) {
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sf::Vector2f pos = window.mapPixelToCoords(mouse->position);
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clicker.mouse(pos.x, pos.y, false);
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}
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}
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}
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clicker.render(window);
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window.display();
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}
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}
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10
meson.build
10
meson.build
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@ -112,6 +112,16 @@ executable('runtests', sfml_impl + [
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link_with: [lel_guecs_lib],
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dependencies: dependencies + [catch2])
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executable('clicker_game', sfml_impl + [
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'demos/clicker_game.cpp',
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],
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cpp_args: cpp_args,
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link_args: link_args,
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override_options: exe_defaults,
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include_directories: lel_guecs_inc,
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link_with: [lel_guecs_lib],
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dependencies: dependencies)
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executable('calc', sfml_impl + [
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'demos/calc.cpp',
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],
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