Started a tiny idle clicker demo called 'Clicker the Dog'. No idea what that means.
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5 changed files with 131 additions and 6 deletions
110
demos/clicker_game.cpp
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110
demos/clicker_game.cpp
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#include "guecs/sfml/backend.hpp"
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#include "guecs/sfml/components.hpp"
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#include "guecs/ui.hpp"
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#include <fmt/xchar.h>
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#include <deque>
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constexpr const int WINDOW_WIDTH=1280;
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constexpr const int WINDOW_HEIGHT=720;
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constexpr const int FRAME_LIMIT=60;
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constexpr const bool VSYNC=true;
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using std::string, std::wstring;
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enum class Event {
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CLICKER, A_BUTTON
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};
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struct ClickerUI {
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guecs::UI $gui;
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ClickerUI() {
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$gui.position(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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$gui.layout(
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"[_|*%(300,400)clicker|_|_|_]"
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"[_|_ |_|_|_]"
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"[_|_ |_|_|_]"
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"[_|_ |_|_|_]"
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"[a1|a2|a3|a4|a5]");
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}
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void init() {
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$gui.set<guecs::Background>($gui.MAIN, {});
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for(auto& [name, cell] : $gui.cells()) {
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auto id = $gui.entity(name);
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if(name != "clicker") {
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$gui.set<guecs::Rectangle>(id, {});
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$gui.set<guecs::Effect>(id, {});
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$gui.set<guecs::Label>(id, { guecs::to_wstring(name) });
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$gui.set<guecs::Clickable>(id, {
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[&](auto, auto) { handle_button(Event::A_BUTTON); }
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});
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} else {
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$gui.set<guecs::Sprite>(id, {"clicker_the_dog"});
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$gui.set<guecs::Effect>(id, {0.1f, "ui_shader"});
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$gui.set<guecs::Clickable>(id, {
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[&](auto, auto) { handle_button(Event::CLICKER); }
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});
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}
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}
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$gui.init();
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}
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void render(sf::RenderWindow& window) {
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$gui.render(window);
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// $gui.debug_layout(window);
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}
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void mouse(float x, float y, bool hover) {
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$gui.mouse(x, y, hover);
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}
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void handle_button(Event ev) {
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using enum Event;
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switch(ev) {
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case CLICKER:
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fmt::println("CLICKER LOVES YOU!");
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break;
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case A_BUTTON:
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fmt::println("a button clicked");
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break;
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default:
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assert(false && "invalid event");
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}
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}
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};
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int main() {
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sfml::Backend backend;
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guecs::init(&backend);
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sf::RenderWindow window(sf::VideoMode({WINDOW_WIDTH, WINDOW_HEIGHT}), "LEL-GUECS Calculator");
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window.setFramerateLimit(FRAME_LIMIT);
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window.setVerticalSyncEnabled(VSYNC);
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ClickerUI clicker;
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clicker.init();
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while(window.isOpen()) {
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while (const auto event = window.pollEvent()) {
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if(event->is<sf::Event::Closed>()) {
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window.close();
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}
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if(const auto* mouse = event->getIf<sf::Event::MouseButtonPressed>()) {
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if(mouse->button == sf::Mouse::Button::Left) {
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sf::Vector2f pos = window.mapPixelToCoords(mouse->position);
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clicker.mouse(pos.x, pos.y, false);
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}
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}
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}
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clicker.render(window);
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window.display();
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}
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}
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