639 lines
21 KiB
C++
639 lines
21 KiB
C++
#include "vk_engine.h"
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#include "vk_images.h"
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#include "vk_pipelines.h"
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#include <print>
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#include <SDL.h>
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#include <SDL_vulkan.h>
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#include <vk_types.h>
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#include <vk_initializers.h>
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#include "VkBootstrap.h"
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#include <chrono>
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#include <thread>
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_vulkan.h"
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#define VMA_IMPLEMENTATION
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#include "vk_mem_alloc.h"
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constexpr bool bUseValidationLayers = false;
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VulkanEngine* loadedEngine = nullptr;
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VulkanEngine& VulkanEngine::Get() {
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return *loadedEngine;
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}
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void VulkanEngine::init()
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{
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assert(loadedEngine == nullptr);
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loadedEngine = this;
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// We initialize SDL and create a window with it.
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SDL_Init(SDL_INIT_VIDEO);
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN);
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_window = SDL_CreateWindow(
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"Vulkan Engine",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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int(_windowExtent.width),
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int(_windowExtent.height),
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window_flags);
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init_vulkan();
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init_swapchain();
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init_commands();
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init_sync_structures();
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init_descriptors();
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init_pipelines();
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init_imgui();
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//everything went fine
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_isInitialized = true;
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}
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void VulkanEngine::cleanup()
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{
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if (_isInitialized) {
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vkDeviceWaitIdle(_device);
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for(size_t i = 0; i < FRAME_OVERLAP; i++) {
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vkDestroyCommandPool(_device, _frames[i]._commandPool, nullptr);
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//destroy sync objects
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vkDestroyFence(_device, _frames[i]._renderFence, nullptr);
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vkDestroySemaphore(_device, _frames[i]._renderSemaphore, nullptr);
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vkDestroySemaphore(_device ,_frames[i]._swapchainSemaphore, nullptr);
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_frames[i]._deletionQueue.flush();
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}
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_mainDeletionQueue.flush();
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destroy_swapchain();
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vkDestroySurfaceKHR(_instance, _surface, nullptr);
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vkDestroyDevice(_device, nullptr);
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vkb::destroy_debug_utils_messenger(_instance, _debug_messenger);
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vkDestroyInstance(_instance, nullptr);
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SDL_DestroyWindow(_window);
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}
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loadedEngine = nullptr;
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}
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void VulkanEngine::draw()
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{
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// wait until the gpu has finished rendering the last frame. Timeout of 1 second
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VK_CHECK(vkWaitForFences(_device, 1, &get_current_frame()._renderFence, true, 1000000000));
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get_current_frame()._deletionQueue.flush();
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VK_CHECK(vkResetFences(_device, 1, &get_current_frame()._renderFence));
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uint32_t swapchainImageIndex = 0;
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VK_CHECK(vkAcquireNextImageKHR(_device, _swapchain, 1000000000, get_current_frame()._swapchainSemaphore, nullptr, &swapchainImageIndex));
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VkCommandBuffer cmd = get_current_frame()._mainCommandBuffer;
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VK_CHECK(vkResetCommandBuffer(cmd, 0));
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VkCommandBufferBeginInfo cmdBeginInfo = vkinit::command_buffer_begin_info(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
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_drawExtent.width = _drawImage.imageExtent.width;
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_drawExtent.height = _drawImage.imageExtent.height;
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VK_CHECK(vkBeginCommandBuffer(cmd, &cmdBeginInfo));
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// transition our main draw image into general layout so we can write into it
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// we will overwrite it all so we dont care about what was the older layout
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vkutil::transition_image(cmd, _drawImage.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
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draw_background(cmd);
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vkutil::transition_image(cmd, _drawImage.image, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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vkutil::transition_image(cmd, _swapchainImages[swapchainImageIndex], VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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vkutil::copy_image_to_image(cmd, _drawImage.image,
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_swapchainImages[swapchainImageIndex],
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_drawExtent, _swapchainExtent);
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vkutil::transition_image(cmd, _swapchainImages[swapchainImageIndex], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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draw_imgui(cmd, _swapchainImageViews[swapchainImageIndex]);
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vkutil::transition_image(cmd, _swapchainImages[swapchainImageIndex], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
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VK_CHECK(vkEndCommandBuffer(cmd));
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//prepare the submission to the queue.
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//we want to wait on the _presentSemaphore, as that semaphore is signaled when the swapchain is ready
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//we will signal the _renderSemaphore, to signal that rendering has finished
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VkCommandBufferSubmitInfo cmdinfo = vkinit::command_buffer_submit_info(cmd);
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VkSemaphoreSubmitInfo waitInfo = vkinit::semaphore_submit_info(VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR,get_current_frame()._swapchainSemaphore);
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VkSemaphoreSubmitInfo signalInfo = vkinit::semaphore_submit_info(VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, get_current_frame()._renderSemaphore);
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VkSubmitInfo2 submit = vkinit::submit_info(&cmdinfo,&signalInfo,&waitInfo);
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//submit command buffer to the queue and execute it.
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// _renderFence will now block until the graphic commands finish execution
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VK_CHECK(vkQueueSubmit2(_graphicsQueue, 1, &submit, get_current_frame()._renderFence));
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//prepare present
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// this will put the image we just rendered to into the visible window.
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// we want to wait on the _renderSemaphore for that,
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// as its necessary that drawing commands have finished before the image is displayed to the user
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VkPresentInfoKHR presentInfo{};
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presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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presentInfo.pNext = nullptr;
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presentInfo.pSwapchains = &_swapchain;
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presentInfo.swapchainCount = 1;
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presentInfo.pWaitSemaphores = &get_current_frame()._renderSemaphore;
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presentInfo.waitSemaphoreCount = 1;
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presentInfo.pImageIndices = &swapchainImageIndex;
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VK_CHECK(vkQueuePresentKHR(_graphicsQueue, &presentInfo));
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//increase the number of frames drawn
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_frameNumber++;
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}
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void VulkanEngine::run()
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{
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SDL_Event e;
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bool bQuit = false;
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bool stop_rendering = false;
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//main loop
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while(!bQuit)
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{
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//Handle events on queue
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while(SDL_PollEvent(&e) != 0)
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{
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//close the window when user alt-f4s or clicks the X button
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if(e.type == SDL_QUIT) {
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bQuit = true;
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}
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if(e.type == SDL_WINDOWEVENT) {
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if(e.window.event == SDL_WINDOWEVENT_MINIMIZED) {
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stop_rendering = true;
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}
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if(e.window.event == SDL_WINDOWEVENT_RESTORED) {
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stop_rendering = false;
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}
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}
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ImGui_ImplSDL2_ProcessEvent(&e);
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}
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if(stop_rendering) {
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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continue;
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}
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render_imgui();
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draw();
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}
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}
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void VulkanEngine::render_imgui() {
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ImGui_ImplVulkan_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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if (ImGui::Begin("background")) {
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ComputeEffect& selected = backgroundEffects[currentBackgroundEffect];
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ImGui::Text("Selected effect: %s", selected.name);
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ImGui::SliderInt("Effect Index", ¤tBackgroundEffect,0, backgroundEffects.size() - 1);
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ImGui::InputFloat4("data1",(float*)& selected.data.data1);
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ImGui::InputFloat4("data2",(float*)& selected.data.data2);
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ImGui::InputFloat4("data3",(float*)& selected.data.data3);
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ImGui::InputFloat4("data4",(float*)& selected.data.data4);
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}
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ImGui::End();
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ImGui::Render();
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}
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void VulkanEngine::init_vulkan() {
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vkb::InstanceBuilder builder;
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// make the vulkan instance, with basic debug features
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auto inst_ret = builder.set_app_name("Example Vulkan Application")
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.request_validation_layers(bUseValidationLayers)
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.use_default_debug_messenger()
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.require_api_version(1, 3, 0)
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.build();
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vkb::Instance vkb_inst = inst_ret.value();
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// grab the instance
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_instance = vkb_inst.instance;
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_debug_messenger = vkb_inst.debug_messenger;
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SDL_Vulkan_CreateSurface(_window, _instance, &_surface);
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//vulkan 1.3 features
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VkPhysicalDeviceVulkan13Features features13{};
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features13.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES;
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features13.dynamicRendering = true;
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features13.synchronization2 = true;
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//vulkan 1.2 features
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VkPhysicalDeviceVulkan12Features features12{};
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features12.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
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features12.bufferDeviceAddress = true;
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features12.descriptorIndexing = true;
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// use vkbootstrap to select a gpu
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// We want a gpu that can write to the SDL surface
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vkb::PhysicalDeviceSelector selector{ vkb_inst };
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auto physicalDevice = selector
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.set_minimum_version(1, 3)
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.set_required_features_13(features13)
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.set_required_features_12(features12)
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.set_surface(_surface)
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.select()
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.value();
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vkb::DeviceBuilder deviceBuilder{physicalDevice};
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vkb::Device vkbDevice = deviceBuilder.build().value();
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_device = vkbDevice.device;
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_chosenGPU = physicalDevice.physical_device;
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_graphicsQueue = vkbDevice.get_queue(vkb::QueueType::graphics).value();
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_graphicsQueueFamily = vkbDevice.get_queue_index(vkb::QueueType::graphics).value();
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// initialize the memory allocator
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VmaAllocatorCreateInfo allocatorInfo{};
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allocatorInfo.physicalDevice = _chosenGPU;
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allocatorInfo.device = _device;
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allocatorInfo.instance = _instance;
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allocatorInfo.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT;
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vmaCreateAllocator(&allocatorInfo, &_allocator);
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_mainDeletionQueue.push_function([&]() {
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vmaDestroyAllocator(_allocator);
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});
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}
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void VulkanEngine::create_swapchain(uint32_t width, uint32_t height) {
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vkb::SwapchainBuilder swapchainBuilder{ _chosenGPU, _device, _surface};
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_swapchainImageFormat = VK_FORMAT_B8G8R8A8_UNORM;
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VkSurfaceFormatKHR surfaceFormat{};
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surfaceFormat.format=_swapchainImageFormat;
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vkb::Swapchain vkbSwapchain = swapchainBuilder
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//.use_default_format_selection()
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.set_desired_format(surfaceFormat)
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// use vsync present mode
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.set_desired_present_mode(VK_PRESENT_MODE_FIFO_KHR)
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.set_desired_extent(width, height)
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.add_image_usage_flags(VK_IMAGE_USAGE_TRANSFER_DST_BIT)
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.build()
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.value();
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_swapchainExtent = vkbSwapchain.extent;
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_swapchain = vkbSwapchain.swapchain;
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_swapchainImages = vkbSwapchain.get_images().value();
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_swapchainImageViews = vkbSwapchain.get_image_views().value();
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}
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void VulkanEngine::destroy_swapchain() {
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vkDestroySwapchainKHR(_device, _swapchain, nullptr);
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for(auto& view : _swapchainImageViews) {
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vkDestroyImageView(_device, view, nullptr);
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}
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}
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void VulkanEngine::init_swapchain() {
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create_swapchain(_windowExtent.width, _windowExtent.height);
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VkExtent3D drawImageExtent = {
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_windowExtent.width,
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_windowExtent.height,
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1
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};
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_drawImage.imageFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
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_drawImage.imageExtent = drawImageExtent;
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VkImageUsageFlags drawImageUsages{};
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drawImageUsages |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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drawImageUsages |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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drawImageUsages |= VK_IMAGE_USAGE_STORAGE_BIT;
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drawImageUsages |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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VkImageCreateInfo rimg_info = vkinit::image_create_info(_drawImage.imageFormat, drawImageUsages, drawImageExtent);
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VmaAllocationCreateInfo rimg_allocinfo{};
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rimg_allocinfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
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rimg_allocinfo.requiredFlags = VkMemoryPropertyFlags(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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//allocate and create the image
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vmaCreateImage(_allocator, &rimg_info, &rimg_allocinfo, &_drawImage.image, &_drawImage.allocation, nullptr);
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//build a image-view for the draw image to use for rendering
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VkImageViewCreateInfo rview_info = vkinit::imageview_create_info(_drawImage.imageFormat, _drawImage.image, VK_IMAGE_ASPECT_COLOR_BIT);
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VK_CHECK(vkCreateImageView(_device, &rview_info, nullptr, &_drawImage.imageView));
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//add to deletion queues
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_mainDeletionQueue.push_function([=, this]() {
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vkDestroyImageView(_device, _drawImage.imageView, nullptr);
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vmaDestroyImage(_allocator, _drawImage.image, _drawImage.allocation);
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});
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}
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void VulkanEngine::init_commands() {
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//create a command pool for commands submitted to the graphics queue.
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//we also want the pool to allow for resetting of individual command buffers
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VkCommandPoolCreateInfo commandPoolInfo = vkinit::command_pool_create_info(_graphicsQueueFamily, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT);
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for (size_t i = 0; i < FRAME_OVERLAP; i++) {
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VK_CHECK(vkCreateCommandPool(_device, &commandPoolInfo, nullptr, &_frames[i]._commandPool));
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// allocate the default command buffer that we will use for rendering
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VkCommandBufferAllocateInfo cmdAllocInfo = vkinit::command_buffer_allocate_info(_frames[i]._commandPool, 1);
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VK_CHECK(vkAllocateCommandBuffers(_device, &cmdAllocInfo, &_frames[i]._mainCommandBuffer));
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}
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VK_CHECK(vkCreateCommandPool(_device, &commandPoolInfo, nullptr, &_immCommandPool));
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VkCommandBufferAllocateInfo cmdAllocInfo = vkinit::command_buffer_allocate_info(_immCommandPool, 1);
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VK_CHECK(vkAllocateCommandBuffers(_device, &cmdAllocInfo, &_immCommandBuffer));
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_mainDeletionQueue.push_function([=,this]() {
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vkDestroyCommandPool(_device, _immCommandPool, nullptr);
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});
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}
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void VulkanEngine::init_sync_structures() {
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VkFenceCreateInfo fenceCreateInfo = vkinit::fence_create_info(VK_FENCE_CREATE_SIGNALED_BIT);
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VkSemaphoreCreateInfo semaphoreCreateInfo = vkinit::semaphore_create_info();
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for (size_t i = 0; i < FRAME_OVERLAP; i++) {
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VK_CHECK(vkCreateFence(_device, &fenceCreateInfo, nullptr, &_frames[i]._renderFence));
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VK_CHECK(vkCreateSemaphore(_device, &semaphoreCreateInfo, nullptr, &_frames[i]._swapchainSemaphore));
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VK_CHECK(vkCreateSemaphore(_device, &semaphoreCreateInfo, nullptr, &_frames[i]._renderSemaphore));
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}
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VK_CHECK(vkCreateFence(_device, &fenceCreateInfo, nullptr, &_immFence));
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_mainDeletionQueue.push_function([=,this]() {
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vkDestroyFence(_device, _immFence, nullptr);
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});
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}
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void VulkanEngine::draw_background(VkCommandBuffer cmd)
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{
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ComputeEffect &effect = backgroundEffects[currentBackgroundEffect];
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, effect.pipeline);
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, _gradientPipelineLayout, 0, 1, &_drawImageDescriptors, 0, nullptr);
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vkCmdPushConstants(cmd, _gradientPipelineLayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(ComputePushConstants), &effect.data);
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vkCmdDispatch(cmd, std::ceil(_drawExtent.width / 16.0), std::ceil(_drawExtent.height / 16.0), 1);
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}
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void VulkanEngine::init_descriptors() {
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std::vector<DescriptorAllocator::PoolSizeRatio> sizes =
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{
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{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1 }
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};
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globalDescriptorAllocator.init_pool(_device, 10, sizes);
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// make the descriptor set layout for our compute draw
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{
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DescriptorLayoutBuilder builder;
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builder.add_binding(0, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE);
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_drawImageDescriptorLayout = builder.build(_device, VK_SHADER_STAGE_COMPUTE_BIT);
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}
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// other code
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//allocate a descriptor set for our draw image
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_drawImageDescriptors = globalDescriptorAllocator.allocate(_device,_drawImageDescriptorLayout);
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VkDescriptorImageInfo imgInfo{};
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imgInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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imgInfo.imageView = _drawImage.imageView;
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VkWriteDescriptorSet drawImageWrite = {};
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drawImageWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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drawImageWrite.pNext = nullptr;
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drawImageWrite.dstBinding = 0;
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drawImageWrite.dstSet = _drawImageDescriptors;
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drawImageWrite.descriptorCount = 1;
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drawImageWrite.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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drawImageWrite.pImageInfo = &imgInfo;
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vkUpdateDescriptorSets(_device, 1, &drawImageWrite, 0, nullptr),
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//make sure both the descriptor allocator and the new layout get cleaned up properly
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_mainDeletionQueue.push_function([&]() {
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globalDescriptorAllocator.destroy_pool(_device);
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vkDestroyDescriptorSetLayout(_device, _drawImageDescriptorLayout, nullptr);
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});
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}
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void VulkanEngine::init_pipelines()
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{
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init_background_pipelines();
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}
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void VulkanEngine::init_background_pipelines()
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{
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VkPipelineLayoutCreateInfo computeLayout{};
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computeLayout.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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computeLayout.pNext = nullptr;
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computeLayout.pSetLayouts = &_drawImageDescriptorLayout;
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computeLayout.setLayoutCount = 1;
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VkPushConstantRange pushConstant{};
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pushConstant.offset = 0;
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pushConstant.size = sizeof(ComputePushConstants) ;
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pushConstant.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
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computeLayout.pPushConstantRanges = &pushConstant;
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computeLayout.pushConstantRangeCount = 1;
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VK_CHECK(vkCreatePipelineLayout(_device, &computeLayout, nullptr, &_gradientPipelineLayout));
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VkShaderModule gradientShader;
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bool good = vkutil::load_shader_module("gradient_color.comp.spv", _device, &gradientShader);
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assert(good && "failed to load gradient_color.comp.spv");
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VkShaderModule skyShader;
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good = vkutil::load_shader_module("sky.comp.spv", _device, &skyShader);
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VkPipelineShaderStageCreateInfo stageinfo{};
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stageinfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stageinfo.pNext = nullptr;
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stageinfo.stage = VK_SHADER_STAGE_COMPUTE_BIT;
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stageinfo.module = gradientShader;
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stageinfo.pName = "main";
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VkComputePipelineCreateInfo computePipelineCreateInfo{};
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computePipelineCreateInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
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computePipelineCreateInfo.pNext = nullptr;
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computePipelineCreateInfo.layout = _gradientPipelineLayout;
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computePipelineCreateInfo.stage = stageinfo;
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ComputeEffect gradient;
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gradient.layout = _gradientPipelineLayout;
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gradient.name = "gradient";
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gradient.data = {};
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gradient.data.data1 = glm::vec4(1, 0, 0, 1);
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gradient.data.data2 = glm::vec4(0, 0, 1, 1);
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VK_CHECK(vkCreateComputePipelines(_device, VK_NULL_HANDLE, 1, &computePipelineCreateInfo, nullptr, &gradient.pipeline));
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// change the shader module only to create the sky
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computePipelineCreateInfo.stage.module = skyShader;
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ComputeEffect sky;
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sky.layout = _gradientPipelineLayout;
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sky.name = "sky";
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sky.data = {};
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// default sky
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sky.data.data1 = glm::vec4(0.1, 0.2, 0.4, 0.97);
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VK_CHECK(vkCreateComputePipelines(_device, VK_NULL_HANDLE, 1, &computePipelineCreateInfo, nullptr, &sky.pipeline));
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backgroundEffects.push_back(gradient);
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backgroundEffects.push_back(sky);
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vkDestroyShaderModule(_device, gradientShader, nullptr);
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vkDestroyShaderModule(_device, skyShader, nullptr);
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_mainDeletionQueue.push_function([=,this]() {
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vkDestroyPipelineLayout(_device, _gradientPipelineLayout, nullptr);
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vkDestroyPipeline(_device, sky.pipeline, nullptr);
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vkDestroyPipeline(_device, sky.pipeline, nullptr);
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});
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}
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void VulkanEngine::immediate_submit(std::function<void(VkCommandBuffer cmd)>&& function)
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{
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VK_CHECK(vkResetFences(_device, 1, &_immFence));
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VK_CHECK(vkResetCommandBuffer(_immCommandBuffer, 0));
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VkCommandBuffer cmd = _immCommandBuffer;
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VkCommandBufferBeginInfo cmdBeginInfo = vkinit::command_buffer_begin_info(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
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VK_CHECK(vkBeginCommandBuffer(cmd, &cmdBeginInfo));
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function(cmd);
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VK_CHECK(vkEndCommandBuffer(cmd));
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VkCommandBufferSubmitInfo cmdinfo = vkinit::command_buffer_submit_info(cmd);
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VkSubmitInfo2 submit = vkinit::submit_info(&cmdinfo, nullptr, nullptr);
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|
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VK_CHECK(vkQueueSubmit2(_graphicsQueue, 1, &submit, _immFence));
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VK_CHECK(vkWaitForFences(_device, 1, &_immFence, true,9999999999));
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|
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}
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void VulkanEngine::init_imgui()
|
|
{
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|
// 1: create descriptor pool for IMGUI
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// the size of the pool is very oversize, but it's copied from imgui demo
|
|
// itself.
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|
VkDescriptorPoolSize pool_sizes[] = { { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
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{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
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|
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
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|
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
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|
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
|
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
|
{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 } };
|
|
|
|
VkDescriptorPoolCreateInfo pool_info{};
|
|
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
|
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
|
pool_info.maxSets = 1000;
|
|
pool_info.poolSizeCount = (uint32_t)std::size(pool_sizes);
|
|
pool_info.pPoolSizes = pool_sizes;
|
|
|
|
VkDescriptorPool imguiPool;
|
|
VK_CHECK(vkCreateDescriptorPool(_device, &pool_info, nullptr, &imguiPool));
|
|
|
|
// 2: initialize the imgui library
|
|
ImGui::CreateContext();
|
|
|
|
ImGui_ImplSDL2_InitForVulkan(_window);
|
|
ImGui_ImplVulkan_InitInfo init_info{};
|
|
init_info.Instance = _instance;
|
|
init_info.PhysicalDevice = _chosenGPU;
|
|
init_info.Device = _device;
|
|
init_info.Queue = _graphicsQueue;
|
|
init_info.DescriptorPool = imguiPool;
|
|
init_info.MinImageCount = 3;
|
|
init_info.ImageCount = 3;
|
|
init_info.UseDynamicRendering = true;
|
|
|
|
init_info.PipelineRenderingCreateInfo = {.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO};
|
|
init_info.PipelineRenderingCreateInfo.colorAttachmentCount = 1;
|
|
init_info.PipelineRenderingCreateInfo.pColorAttachmentFormats = &_swapchainImageFormat;
|
|
|
|
init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
|
|
ImGui_ImplVulkan_Init(&init_info);
|
|
ImGui_ImplVulkan_CreateFontsTexture();
|
|
|
|
_mainDeletionQueue.push_function([=,this]() {
|
|
ImGui_ImplVulkan_Shutdown();
|
|
vkDestroyDescriptorPool(_device, imguiPool, nullptr);
|
|
});
|
|
}
|
|
|
|
|
|
void VulkanEngine::draw_imgui(VkCommandBuffer cmd, VkImageView targetImageView)
|
|
{
|
|
VkRenderingAttachmentInfo colorAttachment = vkinit::attachment_info(targetImageView, nullptr, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
|
|
|
VkRenderingInfo renderInfo = vkinit::rendering_info(_swapchainExtent, &colorAttachment, nullptr);
|
|
|
|
vkCmdBeginRendering(cmd, &renderInfo);
|
|
|
|
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmd);
|
|
|
|
vkCmdEndRendering(cmd);
|
|
}
|