24 lines
536 B
GLSL
24 lines
536 B
GLSL
#version 450
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layout (location = 0) out vec3 outColor;
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void main()
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{
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//const array of positions for the triangle
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const vec3 positions[3] = vec3[3](
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vec3(1.f,1.f, 0.0f),
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vec3(-1.f,1.f, 0.0f),
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vec3(0.f,-1.f, 0.0f)
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);
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//const array of colors for the triangle
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const vec3 colors[3] = vec3[3](
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vec3(1.0f, 0.0f, 0.0f), //red
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vec3(0.0f, 1.0f, 0.0f), //green
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vec3(00.f, 0.0f, 1.0f) //blue
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);
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//output the position of each vertex
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gl_Position = vec4(positions[gl_VertexIndex], 1.0f);
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outColor = colors[gl_VertexIndex];
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}
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