learn-vulkan/colored_triangle.frag
2025-12-14 10:19:24 -05:00

13 lines
197 B
GLSL

#version 450
//shader input
layout (location = 0) in vec3 inColor;
//output write
layout (location = 0) out vec4 outFragColor;
void main()
{
//return red
outFragColor = vec4(inColor,1.0f);
}