learn-vulkan/vk_descriptors.cpp

92 lines
2.2 KiB
C++

#include "vk_descriptors.h"
void DescriptorLayoutBuilder::add_binding(uint32_t binding, VkDescriptorType type)
{
VkDescriptorSetLayoutBinding newbind {};
newbind.binding = binding;
newbind.descriptorCount = 1;
newbind.descriptorType = type;
bindings.push_back(newbind);
}
void DescriptorLayoutBuilder::clear()
{
bindings.clear();
}
VkDescriptorSetLayout DescriptorLayoutBuilder::build(VkDevice device,
VkShaderStageFlags shaderStages,
void* pNext,
VkDescriptorSetLayoutCreateFlags flags)
{
for(auto& b : bindings) {
b.stageFlags |= shaderStages;
}
VkDescriptorSetLayoutCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
};
info.pNext = pNext;
info.pBindings = bindings.data();
info.bindingCount = (uint32_t)bindings.size();
info.flags = flags;
VkDescriptorSetLayout set;
VK_CHECK(vkCreateDescriptorSetLayout(device,
&info, nullptr, &set));
return set;
}
void DescriptorAllocator::init_pool(VkDevice device, uint32_t maxSets,
std::span<PoolSizeRatio> poolRatios)
{
std::vector<VkDescriptorPoolSize> poolSizes;
for(PoolSizeRatio ratio : poolRatios) {
poolSizes.push_back(VkDescriptorPoolSize{
.type = ratio.type,
.descriptorCount = uint32_t(ratio.ratio * maxSets)
});
}
VkDescriptorPoolCreateInfo pool_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
};
pool_info.flags = 0;
pool_info.maxSets = maxSets;
pool_info.poolSizeCount = (uint32_t)poolSizes.size();
pool_info.pPoolSizes = poolSizes.data();
vkCreateDescriptorPool(device, &pool_info, nullptr, &pool);
}
void DescriptorAllocator::clear_descriptors(VkDevice device)
{
vkResetDescriptorPool(device, pool, 0);
}
void DescriptorAllocator::destroy_pool(VkDevice device)
{
vkDestroyDescriptorPool(device, pool, nullptr);
}
VkDescriptorSet DescriptorAllocator::allocate(VkDevice device, VkDescriptorSetLayout layout)
{
VkDescriptorSetAllocateInfo allocInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO
};
allocInfo.pNext = nullptr;
allocInfo.descriptorPool = pool;
allocInfo.descriptorSetCount = 1;
allocInfo.pSetLayouts = &layout;
VkDescriptorSet ds;
VK_CHECK(vkAllocateDescriptorSets(device, &allocInfo, &ds));
return ds;
}