// vulkan_guide.h : Include file for standard system include files, // or project specific include files. #pragma once #include class VulkanEngine { public: bool _isInitialized{ false }; int _frameNumber {0}; VkExtent2D _windowExtent{ 1700 , 900 }; struct SDL_Window* _window{ nullptr }; //initializes everything in the engine void init(); //shuts down the engine void cleanup(); //draw loop void draw(); //run main loop void run(); };