#include "vk_engine.h" #include #include #include #include #include void VulkanEngine::init() { // We initialize SDL and create a window with it. SDL_Init(SDL_INIT_VIDEO); SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN); _window = SDL_CreateWindow( "Vulkan Engine", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, int(_windowExtent.width), int(_windowExtent.height), window_flags ); //everything went fine _isInitialized = true; } void VulkanEngine::cleanup() { if (_isInitialized) { SDL_DestroyWindow(_window); } } void VulkanEngine::draw() { //nothing yet } void VulkanEngine::run() { SDL_Event e; bool bQuit = false; //main loop while (!bQuit) { //Handle events on queue while (SDL_PollEvent(&e) != 0) { //close the window when user alt-f4s or clicks the X button if (e.type == SDL_QUIT) bQuit = true; } draw(); } }