#include "vk_gui.h" #include "vk_initializers.h" #include #include #include "vk_engine.h" struct SDL_Window* VkGUI::init_window(VkExtent2D windowExtent) { SDL_Init(SDL_INIT_VIDEO); SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN); return SDL_CreateWindow( "Vulkan Engine", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, int(windowExtent.width), int(windowExtent.height), window_flags); } void VkGUI::destroy(struct SDL_Window* _window) { SDL_DestroyWindow(_window); } void VkGUI::poll_event() { SDL_Event event; while(SDL_PollEvent(&event) != 0) { //close the window when user alt-f4s or clicks the X button if(event.type == SDL_QUIT) { should_quit = true; } if(event.type == SDL_WINDOWEVENT) { if(event.window.event == SDL_WINDOWEVENT_MINIMIZED) { stop_rendering = true; } if(event.window.event == SDL_WINDOWEVENT_RESTORED) { stop_rendering = false; } } } }