[BROKEN] This compiles if we use fastgltf 0.9.0, but it says Error::UnsupportedVersion for the file. Earlier versions can't compile because either simdjson has code errors, or the .a/.so is missing important functions.

This commit is contained in:
Zed A. Shaw 2025-12-20 00:36:55 -05:00
parent 85d792e257
commit dbda70e3a0
7 changed files with 185 additions and 7 deletions

View file

@ -11,9 +11,131 @@
#include <fastgltf/core.hpp>
#include <fastgltf/tools.hpp>
constexpr bool OverrideColors = true;
std::optional<std::vector<std::shared_ptr<MeshAsset>>> loadGltfMeshes(VulkanEngine* engine, std::filesystem::path filePath)
{
std::println("\nLoading GLTF: {}", filePath.string());
auto data = fastgltf::GltfDataBuffer::FromPath(filePath);
return std::nullopt;
if(data.error() != fastgltf::Error::None) {
std::println("Failed to load glTF: {}={}\n",
typeid(data.error()).name(),
fastgltf::to_underlying(data.error()));
return std::nullopt;
}
constexpr auto gltfOptions = fastgltf::Options::LoadExternalBuffers;
fastgltf::Asset gltf{};
fastgltf::Parser parser{};
auto load = parser.loadGltfBinary(data.get(), filePath.parent_path(), gltfOptions);
switch(load.error()) {
case fastgltf::Error::None:
gltf = std::move(load.get());
break;
case fastgltf::Error::InvalidGLB:
std::println("fastgltf says Error::InvalidGLB {}", filePath.string());
return std::nullopt;
break;
case fastgltf::Error::UnsupportedVersion:
std::println("fastgltf says Error::UnsupportedVersion {}", filePath.string());
return std::nullopt;
break;
case fastgltf::Error::InvalidPath:
std::println("fastgltf says Error::UnsupportedVersion {}",
filePath.string());
return std::nullopt;
break;
default:
std::println("Unknown fastgltf error loading {}", filePath.string());
break;
}
std::vector<std::shared_ptr<MeshAsset>> meshes;
// use the same vectors for all meshes
std::vector<uint32_t> indices;
std::vector<Vertex> vertices;
for(auto& mesh : gltf.meshes) {
MeshAsset newmesh;
newmesh.name = mesh.name;
indices.clear();
indices.clear();
for(auto&& p : mesh.primitives) {
auto& indexAccessor = gltf.accessors[p.indicesAccessor.value()];
GeoSurface newSurface {
.startIndex = (uint32_t)indices.size(),
.count = (uint32_t)indexAccessor.count,
};
size_t initial_vtx = vertices.size();
// load indices
{
indices.reserve(indices.size() + indexAccessor.count);
fastgltf::iterateAccessor<std::uint32_t>(
gltf, indexAccessor, [&](std::uint32_t idx) {
indices.push_back(idx + initial_vtx);
});
}
// load vertex positions
{
fastgltf::Accessor& posAccessor = gltf.accessors[
p.findAttribute("POSITIONS")->accessorIndex];
vertices.resize(vertices.size() + posAccessor.count);
fastgltf::iterateAccessorWithIndex<glm::vec3>(
gltf, posAccessor, [&](glm::vec3 v, size_t index)
{
vertices[initial_vtx + index] = {
.position = v,
.uv_x = 0,
.normal = {1, 0, 0},
.uv_y = 0,
.color = glm::vec4{1.0f},
};
});
}
// load vertex normals
auto normals = p.findAttribute("NORMA:");
if(normals != p.attributes.end()) {
fastgltf::iterateAccessorWithIndex<glm::vec3>(
gltf, gltf.accessors[(*normals).accessorIndex],
[&](glm::vec3 v, size_t index)
{
vertices[initial_vtx + index].normal = v;
});
}
auto uv = p.findAttribute("TEXCOORD_0");
if(uv != p.attributes.end()) {
fastgltf::iterateAccessorWithIndex<glm::vec2>(
gltf, gltf.accessors[(*uv).accessorIndex],
[&](glm::vec2 v, size_t index) {
vertices[initial_vtx + index].uv_x = v.x;
vertices[initial_vtx + index].uv_y = v.y;
});
}
if(OverrideColors) {
for(Vertex& vtx : vertices) {
vtx.color = glm::vec4(vtx.normal, 1.0f);
}
}
newmesh.meshBuffers = engine->uploadMesh(indices, vertices);
meshes.emplace_back(std::make_shared<MeshAsset>(std::move(newmesh)));
}
}
return meshes;
}