Total mess. The instructions significantly fall apart at this point and I'll have to go reverse engineer the working version from the course's git repo.
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8 changed files with 185 additions and 196 deletions
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@ -67,10 +67,10 @@ public:
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std::vector<VkImageView> _swapchainImageViews;
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VkExtent2D _swapchainExtent;
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// VMA stuff
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VmaAllocator _allocator;
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// frames/command buffer
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unsigned int _frameNumber = 0;
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FrameData _frames[FRAME_OVERLAP];
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@ -84,6 +84,7 @@ public:
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// draw resources
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AllocatedImage _drawImage;
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AllocatedImage _depthImage;
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VkExtent2D _drawExtent;
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// internal data
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@ -100,7 +101,6 @@ public:
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VkPipelineLayout _meshPipelineLayout;
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VkPipeline _meshPipeline;
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GPUMeshBuffers rectangle;
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std::vector<std::shared_ptr<MeshAsset>> testMeshes;
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// ZED's REFACTOR
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@ -136,7 +136,6 @@ private:
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void init_pipelines();
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void init_background_pipelines();
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void init_shaders();
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void init_triangle_pipelines();
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void init_mesh_pipeline();
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void init_default_data();
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