Cleaned up the code but had to add -Wno-sign-conversion to get glm to shut up.
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4 changed files with 30 additions and 21 deletions
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@ -33,7 +33,7 @@ public:
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VkExtent2D _swapchainExtent;
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// frames/command buffer
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int _frameNumber {0};
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unsigned int _frameNumber = 0;
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FrameData _frames[FRAME_OVERLAP];
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FrameData& get_current_frame() {
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