Updated to the next chapter of vkguide https://vkguide.dev/docs/new_chapter_2/vulkan_shader_drawing/
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namespace vkutil {
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void transition_image(VkCommandBuffer cmd, VkImage image, VkImageLayout currentLayout, VkImageLayout newLayout);
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void copy_image_to_image(VkCommandBuffer cmd, VkImage source, VkImage destination, VkExtent2D srcSize, VkExtent2D dstSize);
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}
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