Working fastgltf build, but had to manually include the headers.
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8 changed files with 63 additions and 3 deletions
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vk_loader.cpp
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19
vk_loader.cpp
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#include "vk_loader.h"
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#include "vendor/stb_image.h"
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#include <iostream>
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#include "vk_engine.h"
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#include "vk_initializers.h"
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#include "vk_types.h"
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#include <glm/gtx/quaternion.hpp>
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#include <fastgltf/glm_element_traits.hpp>
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#include <fastgltf/core.hpp>
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#include <fastgltf/tools.hpp>
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std::optional<std::vector<std::shared_ptr<MeshAsset>>> loadGltfMeshes(VulkanEngine* engine, std::filesystem::path filePath)
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{
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return std::nullopt;
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}
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