Working fastgltf build, but had to manually include the headers.

This commit is contained in:
Zed A. Shaw 2025-12-15 11:04:17 -05:00
parent 6d29fb718b
commit 0e6d452580
8 changed files with 63 additions and 3 deletions

19
vk_loader.cpp Normal file
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#include "vk_loader.h"
#include "vendor/stb_image.h"
#include <iostream>
#include "vk_engine.h"
#include "vk_initializers.h"
#include "vk_types.h"
#include <glm/gtx/quaternion.hpp>
#include <fastgltf/glm_element_traits.hpp>
#include <fastgltf/core.hpp>
#include <fastgltf/tools.hpp>
std::optional<std::vector<std::shared_ptr<MeshAsset>>> loadGltfMeshes(VulkanEngine* engine, std::filesystem::path filePath)
{
return std::nullopt;
}