Working fastgltf build, but had to manually include the headers.
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8 changed files with 63 additions and 3 deletions
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@ -69,7 +69,6 @@ elif build_machine.system() == 'darwin'
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endif
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vma = subproject('vulkan-memory-allocator').get_variable('vma_allocator_dep')
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# vulkan_headers = subproject('vulkan-headers').get_variable('vulkan_headers_dep')
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imgui = subproject('imgui',
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default_options: {
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@ -79,7 +78,7 @@ imgui = subproject('imgui',
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).get_variable('imgui_dep')
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sdl2 = subproject('sdl2').get_variable('sdl2_dep')
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fastgltf = subproject('fastgltf').get_variable('fastgltf_dep')
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glm_opts = cmake.subproject_options()
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glm_opts.add_cmake_defines({
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@ -121,16 +120,21 @@ sources = [
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'vk_images.cpp',
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'vk_descriptors.cpp',
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'vk_pipelines.cpp',
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'vk_loader.cpp',
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'vk_gui.cpp',
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'main.cpp',
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]
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# have to force this here for...cmake reasons
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include_dirs = include_directories('subprojects/fastgltf/include')
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tests = [
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]
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executable('hellovulk', sources,
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cpp_args: cpp_args,
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link_args: link_args,
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include_directories: include_dirs,
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win_subsystem: 'windows',
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override_options: exe_defaults,
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dependencies: dependencies)
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