My code from learning-opengl.
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2026-08-30 13:17:35 -04:00
01-hello-triangle Commit of work up to day 11 of learnopengl.com. 2026-08-21 13:15:55 -04:00
02-shader-class Commit of work up to day 11 of learnopengl.com. 2026-08-21 13:15:55 -04:00
03-textures Commit of work up to day 11 of learnopengl.com. 2026-08-21 13:15:55 -04:00
04-transformations Commit of work up to day 11 of learnopengl.com. 2026-08-21 13:15:55 -04:00
05-coordinate_systems Commit of work up to day 11 of learnopengl.com. 2026-08-21 13:15:55 -04:00
06-camera Commit of work up to day 11 of learnopengl.com. 2026-08-21 13:15:55 -04:00
07-model-loading Commit of work up to day 11 of learnopengl.com. 2026-08-21 13:15:55 -04:00
08-colors-basic-light Setup for rcr to figure some stuff out. 2026-08-21 13:26:19 -04:00
09-basic-light-materials Commit of work up to day 11 of learnopengl.com. 2026-08-21 13:15:55 -04:00
10-materials Commit of work up to day 11 of learnopengl.com. 2026-08-21 13:15:55 -04:00
11-lightmaps Now have a material and highlight map. 2026-08-21 15:37:02 -04:00
12-direction-lights Now have multiple lights. 2026-08-23 13:25:45 -04:00
13-multiple-lights Now have multiple lights. 2026-08-23 13:25:45 -04:00
14-refactor Fixed the textures problem but it's still not amazing. 2026-08-27 14:29:52 -04:00
16-scene-refactor Now all configurable with json. 2026-08-26 19:56:01 -04:00
17-refactor-bug-fix The lighting is done better where I set it up once in the shader and then only change the camera spotlight when the camera moves. 2026-08-27 15:00:48 -04:00
18-depth-testing Implement the red windows. 2026-08-30 13:17:35 -04:00
19-blending Implement the red windows. 2026-08-30 13:17:35 -04:00
.gitignore Commit of work up to day 11 of learnopengl.com. 2026-08-21 13:15:55 -04:00