learn-opengl/14-refactor/tests/model_tests.cpp

21 lines
355 B
C++

#include <deque>
#include <string>
#include <fuc2/testing.hpp>
#include "model.hpp"
using namespace fuc2;
namespace model_tests {
void test_load_textures() {
Model model{"assets/popcorn_model_a.glb"};
}
fuc2::Set TESTS{
.name="models",
.options={ .fail_fast=false },
.tests={
TEST(test_load_textures),
}
};
}