learn-opengl/19-blending-facecull/shaders/3.3.shader.fs
2026-08-30 13:51:01 -04:00

8 lines
110 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 ourColor;
void main()
{
FragColor = vec4(ourColor, 1.0);
}