learn-opengl/19-blending-facecull/shaders/18-outline.glsl
2026-08-30 13:51:01 -04:00

6 lines
95 B
GLSL

#version 330 core
out vec4 FragColor;
void main() {
FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}