learn-opengl/24-cubemaps/shaders/17-lightsource.frag.glsl
2026-09-03 14:51:53 -04:00

9 lines
148 B
GLSL

#version 330 core
out vec4 FragColor;
uniform vec3 diffuse;
void main()
{
FragColor = vec4(diffuse, 1.0); // set all 4 vector values to 1.0
}