learn-opengl/42-shadow-refactor/shaders/24-skybox.frag.glsl
2026-09-29 13:05:37 -04:00

11 lines
148 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 TexCoords;
uniform samplerCube skybox;
void main()
{
FragColor = texture(skybox, TexCoords);
}