learn-opengl/42-shadow-refactor/shaders/18-outline.glsl
2026-09-29 13:05:37 -04:00

6 lines
95 B
GLSL

#version 330 core
out vec4 FragColor;
void main() {
FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}