learn-opengl/26-advanced-data-glsl/shaders/21-screen.vert.glsl
2026-09-05 13:46:09 -04:00

11 lines
212 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 TexCoords;
void main()
{
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
TexCoords = aTexCoords;
}