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8b41591360
learn-opengl
/
33-shadow-mapping
History
Download ZIP
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Zed A. Shaw
995de63671
Bring back text and rebuild the shadows after spawn.
2026-09-22 14:25:52 -04:00
..
assets
Have the original lighting system back and a little lightbulb model to show where the light is.
2026-09-13 16:06:18 -04:00
resources
/textures
Have the original lighting system back and a little lightbulb model to show where the light is.
2026-09-13 16:06:18 -04:00
scripts
Have the original lighting system back and a little lightbulb model to show where the light is.
2026-09-13 16:06:18 -04:00
shaders
Improved the shadows with a larger texture, PCF for the edges, and only calculating the shadows once.
2026-09-21 14:49:59 -04:00
src
Bring back text and rebuild the shadows after spawn.
2026-09-22 14:25:52 -04:00
tests
Shadows working but look dumb. The issue so far was that framebuffer.cpp interferes with the framebuffer used to create the shadow map.
2026-09-19 15:09:46 -04:00
wraps
Have the original lighting system back and a little lightbulb model to show where the light is.
2026-09-13 16:06:18 -04:00
.gitignore
Have the original lighting system back and a little lightbulb model to show where the light is.
2026-09-13 16:06:18 -04:00
.vimrc_proj
Have the original lighting system back and a little lightbulb model to show where the light is.
2026-09-13 16:06:18 -04:00
config.json
Improved the shadows with a larger texture, PCF for the edges, and only calculating the shadows once.
2026-09-21 14:49:59 -04:00
LICENSE
Have the original lighting system back and a little lightbulb model to show where the light is.
2026-09-13 16:06:18 -04:00
Makefile
Have the original lighting system back and a little lightbulb model to show where the light is.
2026-09-13 16:06:18 -04:00
meson.build
Have the original lighting system back and a little lightbulb model to show where the light is.
2026-09-13 16:06:18 -04:00