learn-opengl/42-shadow-refactor/shaders/24-skybox.vert.glsl
2026-09-29 13:05:37 -04:00

14 lines
239 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
out vec3 TexCoords;
uniform mat4 projection;
uniform mat4 view;
void main()
{
TexCoords = aPos;
vec4 pos = projection * view * vec4(aPos, 1.0);
gl_Position = pos.xyww;
}