learn-opengl/14-refactor/src/physics.hpp

13 lines
216 B
C++

#pragma once
#include <box2d/box2d.h>
#define BODY_COUNT 1
struct BoxTest {
b2Body *walls[4];
b2Body *bodies[BODY_COUNT];
};
struct BoxTest Box2d_setup(b2World &world);
void Box2d_step_world(b2World& world);