learn-opengl/43-normal-maps/shaders/33-shadow_dbg.vert.glsl
2026-09-29 13:06:46 -04:00

11 lines
197 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 TexCoords;
void main()
{
TexCoords = aTexCoords;
gl_Position = vec4(aPos, 1.0);
}