learn-opengl/42-shadow-refactor/shaders/30-screen.frag.glsl
2026-09-29 13:05:37 -04:00

11 lines
160 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D screenTexture;
void main()
{
FragColor = texture(screenTexture, TexCoords);
}