learn-opengl/24-cubemaps/shaders/12-lightsource.frag.glsl
2026-09-03 14:51:53 -04:00

16 lines
238 B
GLSL

#version 330 core
out vec4 FragColor;
struct Light {
vec3 position;
vec3 ambient;
vec3 diffuse;
vec3 specular;
};
uniform Light light;
void main()
{
FragColor = vec4(light.diffuse, 1.0); // set all 4 vector values to 1.0
}