learn-opengl/11-lightmaps/src/camera.hpp
2026-08-21 13:15:55 -04:00

27 lines
657 B
C++

#pragma once
#include <glm/glm.hpp>
struct Camera {
glm::vec3 pos = glm::vec3(0.0f, 0.0f, 3.0f);
glm::vec3 front = glm::vec3(0.0f, 0.0f, -1.0f);
glm::vec3 up = glm::vec3(0.0f, 1.0f, 0.0f);
glm::vec3 direction = glm::vec3(0.0f, 0.0f, 0.0f);
float movementSpeed = 20.0f;
float pitch = 0.0f;
float yaw = -90.0f;
float speed = 0.05f;
float lastX = 400;
float lastY = 300;
float fov = 45.0f;
bool firstMouse = true;
glm::mat4 lookAt();
void forward();
void back();
void left();
void right();
void update(float deltaTime);
void mouse_move(double xpos, double ypos);
void mouse_scroll(double xoffset, double yoffset);
};