learn-opengl/42-shadow-refactor/shaders/32-text.frag.glsl
2026-09-29 13:05:37 -04:00

12 lines
231 B
GLSL

#version 330 core
in vec2 TexCoords;
out vec4 color;
uniform sampler2D text;
uniform vec3 textColor;
void main()
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
color = vec4(textColor, 1.0) * sampled;
}