learn-opengl/42-shadow-refactor/shaders/10.1.instancing.vs
2026-09-29 13:05:37 -04:00

12 lines
237 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aOffset;
out vec3 fColor;
void main()
{
fColor = aColor;
gl_Position = vec4(aPos + aOffset, 0.0, 1.0);
}