learn-opengl/42-shadow-refactor/shaders/10.1.instancing.fs
2026-09-29 13:05:37 -04:00

9 lines
107 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 fColor;
void main()
{
FragColor = vec4(fColor, 1.0);
}