12 lines
237 B
GLSL
12 lines
237 B
GLSL
#version 330 core
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layout (location = 0) in vec2 aPos;
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layout (location = 1) in vec3 aColor;
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layout (location = 2) in vec2 aOffset;
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out vec3 fColor;
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void main()
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{
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fColor = aColor;
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gl_Position = vec4(aPos + aOffset, 0.0, 1.0);
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}
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