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3.3.shader.fs
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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3.3.shader.vs
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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4.2.texture.fs
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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4.2.texture.vs
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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08-frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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08-lightsource.frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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08-vert.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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11-frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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11-lightsource.frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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11-vert.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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12-frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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12-lightsource.frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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12-vert.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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13-frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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13-lightsource.frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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13-vert.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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14-frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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14-lightsource.frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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14-vert.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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16-frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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16-lightsource.frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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16-vert.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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17-frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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17-lightsource.frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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17-vert.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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18-frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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18-lightsource.frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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18-outline.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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18-vert.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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19-frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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19-lightsource.frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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19-vert.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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21-framebuffers.frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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21-framebuffers.vert.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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21-screen-kernel.frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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21-screen.frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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21-screen.vert.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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24-frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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24-skybox.frag.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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24-skybox.vert.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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24-vert.glsl
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Didn't really do anything with advanced data/glsl so let's do geometry shaders.
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2026-09-05 15:27:17 -04:00 |
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26-frag.glsl
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Have the first geom shader working that will explode the box.
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2026-09-06 13:17:04 -04:00 |
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26-framebuffers.frag.glsl
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Have the first geom shader working that will explode the box.
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2026-09-06 13:17:04 -04:00 |
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26-framebuffers.vert.glsl
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Have the first geom shader working that will explode the box.
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2026-09-06 13:17:04 -04:00 |
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26-geometry.glsl
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Have the first geom shader working that will explode the box.
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2026-09-06 13:17:04 -04:00 |
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26-vert.glsl
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Have the first geom shader working that will explode the box.
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2026-09-06 13:17:04 -04:00 |