learn-opengl/24-cubemaps/shaders/24-skybox.frag.glsl
2026-09-03 16:57:51 -04:00

11 lines
148 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 TexCoords;
uniform samplerCube skybox;
void main()
{
FragColor = texture(skybox, TexCoords);
}