10 lines
395 B
GLSL
10 lines
395 B
GLSL
#version 330 core
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layout (location = 0) in vec3 aPos; // the position variable has attribute position 0
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out vec4 vertexColor; // specify a color output to the fragment shader
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void main()
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// syntax error here
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gl_Position = vec4(aPos, 1.0); // see how we directly give a vec3 to vec4's constructor
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vertexColor = vec4(0.5, 0.0, 0.0, 1.0); // set the output variable to a dark-red color
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}
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