learn-opengl/18-depth-testing/shaders/16-lightsource.frag.glsl
2026-08-28 11:53:01 -04:00

9 lines
148 B
GLSL

#version 330 core
out vec4 FragColor;
uniform vec3 diffuse;
void main()
{
FragColor = vec4(diffuse, 1.0); // set all 4 vector values to 1.0
}