learn-opengl/18-depth-testing/config.json

96 lines
2.5 KiB
JSON

{
"scene": {
"shader": {
"vertex_path": "shaders/18-vert.glsl",
"frag_path": "shaders/18-frag.glsl"
},
"light_shader": {
"vertex_path": "shaders/18-vert.glsl",
"frag_path": "shaders/18-lightsource.frag.glsl"
},
"outline_shader": {
"vertex_path": "shaders/18-vert.glsl",
"frag_path": "shaders/18-outline.glsl"
},
"materials": {
"default": {
"ambient": [0.5, 0.5, 0.5],
"shininess": 32.0,
"diffuseMap": 0,
"specularMap": 0
},
"shiny": {
"ambient": [0.5, 0.25, 0.31],
"shininess": 10000.0,
"diffuseMap": 0,
"specularMap": 0
}
},
"models": {
"marble_cube": {
"directory": "assets",
"model_path": "marble_cube.glb"
},
"metal_floor": {
"directory": "assets",
"model_path": "metal_floor.glb"
}
},
"things": [
{"model": "marble_cube", "position": [-1.0, 0.0, -1.0], "material": "default"},
{"model": "marble_cube", "position": [2.0, 0.0, 0.0], "material": "default"},
{"model": "metal_floor", "position": [0.0, 0.0, 0.0], "material": "shiny"}
],
"camera": {
"position": [0.0, 0.1, 3.0],
"front": [0.0, 0.0, -1.0],
"up": [0.0, 1.0, 0.0],
"direction": [0.0, 0.0, 0.0],
"movement_speed": 10.0
},
"light": {
"directional": [
{
"position": [0, 0, 0.0],
"direction":[-0.2, -1.0, -0.3],
"ambient":[0.2, 0.2, 0.2],
"diffuse":[0.8, 0.8, 0.8],
"specular":[1.0, 1.0, 1.0],
"constant": 0.0,
"linear": 0.0,
"quadratic": 0.0,
"cut_off": 0.0,
"outer_cut_off": 0.0
}
],
"positioned": [
{
"position": [1.2, 1.0, 2.0],
"direction":[-0.2, -1.0, -0.3],
"ambient":[0.2, 0.2, 0.2],
"diffuse":[0.8, 0.8, 0.8],
"specular":[1.0, 1.0, 1.0],
"constant": 1.0,
"linear": 0.09,
"quadratic": 0.032,
"cut_off": 12.5,
"outer_cut_off": 17.5
}
],
"spot": [
],
"camera": {
"position":[2.2, 1.0, 2.0],
"direction":[0.0, 0.0, -1.0],
"ambient":[0.2, 0.2, 0.2],
"diffuse":[0.8, 0.8, 0.8],
"specular":[1.0, 1.0, 1.0],
"constant": 1.0,
"linear": 0.09,
"quadratic": 0.032,
"cut_off": 12.5,
"outer_cut_off": 17.5
}
}
}
}