learn-opengl/04-transformations/shaders/4.2.texture.vs
2026-08-21 13:15:55 -04:00

16 lines
332 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aColor;
layout (location = 2) in vec2 aTexCoord;
out vec2 TexCoord;
out vec4 ourColor;
uniform mat4 transform;
void main()
{
gl_Position = transform * vec4(aPos, 1.0f);
ourColor = aColor;
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}