#version 330 core layout (location = 0) in vec3 aPos; // the position variable has attribute position 0 out vec4 vertexColor; // specify a color output to the fragment shader void main() // syntax error here gl_Position = vec4(aPos, 1.0); // see how we directly give a vec3 to vec4's constructor vertexColor = vec4(0.5, 0.0, 0.0, 1.0); // set the output variable to a dark-red color }