#pragma once #include float vertices_3d[] = { // vertex coords // texture coords -0.1f, -0.1f, -0.1f, 0.0f, 0.0f, 0.1f, -0.1f, -0.1f, 1.0f, 0.0f, 0.1f, 0.1f, -0.1f, 1.0f, 1.0f, 0.1f, 0.1f, -0.1f, 1.0f, 1.0f, -0.1f, 0.1f, -0.1f, 0.0f, 1.0f, -0.1f, -0.1f, -0.1f, 0.0f, 0.0f, -0.1f, -0.1f, 0.1f, 0.0f, 0.0f, 0.1f, -0.1f, 0.1f, 1.0f, 0.0f, 0.1f, 0.1f, 0.1f, 1.0f, 1.0f, 0.1f, 0.1f, 0.1f, 1.0f, 1.0f, -0.1f, 0.1f, 0.1f, 0.0f, 1.0f, -0.1f, -0.1f, 0.1f, 0.0f, 0.0f, -0.1f, 0.1f, 0.1f, 1.0f, 0.0f, -0.1f, 0.1f, -0.1f, 1.0f, 1.0f, -0.1f, -0.1f, -0.1f, 0.0f, 1.0f, -0.1f, -0.1f, -0.1f, 0.0f, 1.0f, -0.1f, -0.1f, 0.1f, 0.0f, 0.0f, -0.1f, 0.1f, 0.1f, 1.0f, 0.0f, 0.1f, 0.1f, 0.1f, 1.0f, 0.0f, 0.1f, 0.1f, -0.1f, 1.0f, 1.0f, 0.1f, -0.1f, -0.1f, 0.0f, 1.0f, 0.1f, -0.1f, -0.1f, 0.0f, 1.0f, 0.1f, -0.1f, 0.1f, 0.0f, 0.0f, 0.1f, 0.1f, 0.1f, 1.0f, 0.0f, -0.1f, -0.1f, -0.1f, 0.0f, 1.0f, 0.1f, -0.1f, -0.1f, 1.0f, 1.0f, 0.1f, -0.1f, 0.1f, 1.0f, 0.0f, 0.1f, -0.1f, 0.1f, 1.0f, 0.0f, -0.1f, -0.1f, 0.1f, 0.0f, 0.0f, -0.1f, -0.1f, -0.1f, 0.0f, 1.0f, -0.1f, 0.1f, -0.1f, 0.0f, 1.0f, 0.1f, 0.1f, -0.1f, 1.0f, 1.0f, 0.1f, 0.1f, 0.1f, 1.0f, 0.0f, 0.1f, 0.1f, 0.1f, 1.0f, 0.0f, -0.1f, 0.1f, 0.1f, 0.0f, 0.0f, -0.1f, 0.1f, -0.1f, 0.0f, 1.0f };