First edit for framebuffers but it's slapped together and doesn't work yet.

This commit is contained in:
Zed A. Shaw 2026-08-31 11:45:26 -04:00
parent c32e7bd00d
commit ea80851450
8 changed files with 113 additions and 11 deletions

View file

@ -0,0 +1,11 @@
#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D screenTexture;
void main()
{
FragColor = texture(screenTexture, TexCoords);
}