First edit for framebuffers but it's slapped together and doesn't work yet.
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8 changed files with 113 additions and 11 deletions
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@ -8,6 +8,10 @@
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"vertex_path": "shaders/19-vert.glsl",
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"frag_path": "shaders/19-lightsource.frag.glsl"
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},
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"screen_shader": {
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"vertex_path": "shaders/21-screen.vert.glsl",
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"frag_path": "shaders/21-screen.frag.glsl"
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},
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"materials": {
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"default": {
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"ambient": [0.5, 0.5, 0.5],
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@ -57,11 +61,11 @@
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"rotation": {"angle": 90.0, "axes": [1.0,0.0,0.0]},
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"scale": 1.0,
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"material": "default"},
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{"model": "window", "position": [1.75, 0.25, 0.25],
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{"model": "window", "position": [1.5, 0.25, 0.0],
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"rotation": {"angle": 90.0, "axes": [1.0,0.0,0.0]},
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"scale": 1.0,
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"material": "shiny"},
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{"model": "window", "position": [1.5, 0.25, 0.0],
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{"model": "window", "position": [1.75, 0.25, 0.25],
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"rotation": {"angle": 90.0, "axes": [1.0,0.0,0.0]},
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"scale": 1.0,
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"material": "shiny"}
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