Starting normal maps.
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28
43-normal-maps/src/camera.hpp
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28
43-normal-maps/src/camera.hpp
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#pragma once
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#include <glm/glm.hpp>
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struct Camera {
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glm::vec3 position{0.0f, 0.0f, 3.0f};
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glm::vec3 front{0.0f, 0.0f, -1.0f};
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glm::vec3 up{0.0f, 1.0f, 0.0f};
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glm::vec3 direction{0.0f, 0.0f, 0.0f};
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float movement_speed = 20.0f;
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float pitch = 0.0f;
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float yaw = -90.0f;
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float speed = 0.05f;
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float lastX = 400;
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float lastY = 300;
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float fov = 45.0f;
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bool firstMouse = true;
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bool dirty = true;
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glm::mat4 look_at();
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void forward();
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void back();
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void left();
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void right();
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void update(float deltaTime);
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void mouse_move(double xpos, double ypos);
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void mouse_scroll(double xoffset, double yoffset);
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};
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