Starting normal maps.

This commit is contained in:
Zed A. Shaw 2026-09-29 13:06:46 -04:00
parent 7ca9302834
commit e13e94ecce
146 changed files with 16471 additions and 0 deletions

View file

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#version 330 core
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
out vec2 TexCoords;
uniform mat4 projection;
void main()
{
gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
TexCoords = vertex.zw;
}