Fixed the textures problem but it's still not amazing.

This commit is contained in:
Zed A. Shaw 2026-08-27 14:29:52 -04:00
parent 2ce7375233
commit d03afb31e1
8 changed files with 11 additions and 25 deletions

View file

@ -39,6 +39,4 @@ struct Model {
Mesh process_mesh(const aiScene *scene, aiMesh *mesh);
void load_material_textures(const aiScene *scene, std::vector<Texture>& textures, aiMaterial *mat, aiTextureType type, std::string typeName);
void connect_shader(const Shader& shader);
};