Fixed the textures problem but it's still not amazing.
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8 changed files with 11 additions and 25 deletions
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@ -39,6 +39,4 @@ struct Model {
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Mesh process_mesh(const aiScene *scene, aiMesh *mesh);
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void load_material_textures(const aiScene *scene, std::vector<Texture>& textures, aiMaterial *mat, aiTextureType type, std::string typeName);
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void connect_shader(const Shader& shader);
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};
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