Can now load a glb model with textures embedded in the model. Further cleanup coming.
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12 changed files with 323 additions and 194 deletions
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@ -4,6 +4,7 @@
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#include "dbc.hpp"
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TEST_SET(shader_tests);
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TEST_SET(model_tests);
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using namespace fuc2;
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@ -31,7 +32,8 @@ int main(int argc, char* argv[]) {
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}
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std::vector<fuc2::Set> tests{
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shader_tests::TESTS
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shader_tests::TESTS,
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model_tests::TESTS
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};
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return run_tests(tests, argc, argv);
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