Can now load a glb model with textures embedded in the model. Further cleanup coming.

This commit is contained in:
Zed A. Shaw 2026-08-24 16:29:06 -04:00
parent 5b5e8a9fb0
commit c6a7c42a4e
12 changed files with 323 additions and 194 deletions

View file

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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTexCoords;
out vec3 FragPos;
out vec3 Normal;
out vec2 TexCoords;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0f);
FragPos = vec3(model * vec4(aPos, 1.0));
Normal = mat3(transpose(inverse(model))) * aNormal;
TexCoords = aTexCoords;
}