Didn't really do anything with advanced data/glsl so let's do geometry shaders.

This commit is contained in:
Zed A. Shaw 2026-09-05 15:27:17 -04:00
parent 9582ec8611
commit c4c808f3c5
119 changed files with 0 additions and 0 deletions

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#include <fstream>
#include "json.hpp"
#include "utils.hpp"
namespace utils {
components::Scene load_scene_config(const std::string& config_file) {
std::ifstream f{"config.json"};
auto j = json::parse(f);
return j["scene"].template get<components::Scene>();
}
}